From the get-go, PuckStop was designed to be more than just another passive Virtual Reality video. We set out to make something that would be a genuinely fun, completely new experience. To complicate the matter, we wanted a transportable concept that could travel to games, feature as an interactive pop-up at events and even be used at schools, car parks and tailgate parties. We wanted to take PuckStop to the fans.
For many of those fans, PuckStop was their first encounter with VR. That they got to share that experience with their favourite team is exactly why we’re in this business. And we’re not finished yet. Next up: making PuckStop a game that can be downloaded and played anywhere in the world. When we get an idea, sometimes, there’s just no stopping us.